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| Living
in San Francisco, California, as of September
2006 |
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| Company
/ Studio |
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| Info:
Chris Smart |
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March
2007 |
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| My
First Book - SURFACE:
Industrial Decay |
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| Surface is an exploration
of Abandonment and Decay. In this first series I
reveal some of the Industrial sites I have explored
in the past. With glimpses inside Bethlehem Steel's
old Main Office in New York State, built in the
early 1900's, abandoned more than a decade ago.
Also discover what's hidden inside some of Toronto's
old industrial buildings. |
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September
2006 - Today |
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Environment
Artist
I'm currently Living and working
in San Francisco, California. Working on a next-gen
video game entitled Star Wars The Force Unleashed.
Set to release worldwide in 2008 for XBOX and
the PS3 console system. I'm helping build various
Environments and props the player encounters throughout
the StarWars universe.
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June
2005 - May 2006 |
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Senior
Modeler / Texture Artist / CG Supervisor
I return to Optix Digital Pictures as the Lead Modeler
working on various TV series. Incuding a ground
breaking production using Live action wih 3D Animation
using Brainstorm Technology. |
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November
2003 - June 2005 |
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3D Artist
Employed by Digital Extremes in Toronto.
Developed Video Games for the PC, Xbox and PS2 console.
Using the Unreal Engine to produce the game Pariah
which was released in early 2005. |
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September
2002 - October 2003 |
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3D Modeler
/ Animator / Compositor
My
first job in the TV/Film Industry working on a joint
UK / Canadian Sci-Fi TV series for Chum Television
in Toronto. Starhunter was starting its 2nd Season
and Optix was in charge of all CGI. |
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March
2002 |
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Contest
- 1st Place - Post Apocalyptic Vehicle Challenge
- CGTalk.com / CGNetworks.com
In
February of 2002 I entered a Modeling challenge
at CGTalk
. I ended up winning 1st place in the Vehicle Catagory.
Click
here to view my vehicle design. This challenge
really helped me fill the time while I looked .for
work in either Video Games or the Film Industry.
This was modeled and textured in 20 days. |
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September
2001 |
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Computer Animation
& Post Production - International
Academy of Design
After graduating from the
Academy of Design in Toronto, I completed my first
Demo Reel featuring all the things I had learned
from my studies there. 3D Animation, Modeling and
Texturing plus 2D Compositing using Maya Composer
and Adobe After Effects. |
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| March
- October 2000 |
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Teaching
Assistant - International
Academy of Design
Part Time Lab Technician teaching some of
the basics in Modeling and Animation. |
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Winter
1998 - Winter 1999 |
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Portfolio
Development for Animators - Sheridan
College
Improving my drawing
and sculpting skills. Classes included Life Drawing,
Firgure Drawing and Sculpting. Helping increase
my understanding of the human form. |
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1994 - 1998 |
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Freelance Graphic
Designer - Cydonia Graphics
My own Graphic Design service for the Club
and Concert companies in Toronto. Clients included
various Rave and Night Club Companies such as Liquid
Adrenaline, Industry Nightclub and my own Production
company, Syrous. Later branching out to advertising
firms such as New Ad Media. |
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September 1993
- February 1998 |
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Creator &
Director -
Syrous Productions
In 1993 I started a concert company called Syrous
Productions. The company hosted large dance
events showcasing world renowned Dj's and live acts.
Specializing in the Drum'n Bass genre of music and
later catering to all types of dance music. Syrous
was known, and is still remembered today, as one
of the most influencial Rave companies in North
America. In early 1998 I left Syrous to follow other
interests and to persue my career in CGI. Syrous
ended in 2002. |
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My
Personal Side Projects |
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-
Sigma's Gallery |
Exploring Abandonments and
Various landscapes. |
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- Industrial Decay
| World Wide group
with over 2000 members and over 14,000 images. |
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- Vault Forum|
Dedicated to archiving
Advertisments and memories of the Toronto Rave Scene. |
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Contact
Me |
Email
: chris.sigma@gmail.com |
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MSN
Messanger : thecydonian@hotmail.com |
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